Friday, June 26, 2020

Dev Log 6/26/2020

If you're from the future and you've arrived here you'll notice a large gap from the first two post on this blog.

You should know that I've been thinking about this project for at least 4 years. I don't really have a timeline or order to what I'd like to achieve in the end, but... I think what I was able to work on today is a good example of the direction I'd like to take the game.

as. is my biggest knowledge gap but I get a strange feeling when reading it. I'm beyond lost but... from what I understand of the namespace structure to references its dead simple.

I have a lot of free time coming up. But today I worked for around 7 hours. I'd prefer short and consistent stints rather than today's madness. I can't make any promises to an ETA for the first build of the alpha. But for now everyone should know a public alpha is on the horizon.

Anyway here's a video:


  



-Snow

Tuesday, May 26, 2020

Setup 1

Today I worked on a workflow for making gifs and webMs to promote my pack.

Everything is 60fps except gif which is 50fps.

(.Gif 0.5x 1.1MB)


(Gif 1.0x 6.8MB I won't be using these)

[Broken video link atm]


Hello World



Hey, I'm Snow, and I'm making a K17 style repack for Konashion's Super Deepthroat(SDT).

If you Don't know what SDT is just play it now here: link.

The Game is still being actively modded here: link.

Normal you wrap the game with the "Loader" to enable most mods: link.

I'll be wrapping the game again in a stand alone Electron application that should increase performance and allow for new types of mods using web technology.

Like K17 I'll be packaging hundreds and hundreds of mods with the pack.

I hope to have the lite version's base set up this week and then I'll be working on the Pokemon module.